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Sonic generations unleashed shaders
Sonic generations unleashed shaders













Since it's time for the MOTY voting awards, it sounds like a good time to wrap this up.

sonic generations unleashed shaders

This is a post that was supposed to come a long time ago, but I never really got around to finishing it in time. Send us an e-mail regarding the Unleashed Project at wentos gmail. Optional There's an optional mod called "Unleashed Project Low End"which simply overrides various settings in the game to try to improve performance as much as possible, while sacrificing many graphical effects. Update: Click on "Download Update" while selecting the FxPipeline shaders to fix the constant blur bug. Once it's available, the Save and Play button will be enabled. Please note this is a one-time operation only. Both configuration examples are shown here. If you intend to use the FxPipeline renderer, you should also enable the "Unleashed FxPipeline Shaders" mod the same way. To play the Unleashed Project, simply check the box next to its name on the mods list. Once your game is set up to support mods, all you need to do to play is enable them via SonicGMI. Find where Sonic Generations is stored on your computer. Simple Extract the contents of the file you downloaded to anywhere you want.

sonic generations unleashed shaders

Music used in trailer - "Unleashed Project - Release Trailer".Īn extended version of this post can be found here. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and much smoother framerate. This mod requires the base game installed from Steam. Sonic Unleashed’s motion blur shader is apparently calculated to work at a specific framerate, and if those framerates mismatch, I guess things start to look kind of weird.A total conversion mod for Sonic Generations on PC. My understanding of how that type of motion blur works is that everything on screen leaves a “trail” like that, so that when it moves, a shader in the trail applies the blur effect. The trail you’re describing from what I remember Dario saying is a side effect of the “fake” motion blur I was talking about. After what happened last time I completely uninstalled SonicGMI and went back to the vanilla Generations EXE. I’ve actually been meaning to re-try it again now that I have another, different HDD, but I’ve been tremendously lazy.

sonic generations unleashed shaders

I’m smart enough to know that they’re unrelated events - and that if anything, it was the HDD that caused the game to leak memory everywhere (or it’s something Sonic Generations would’ve done on its own anyway, regardless of mod status). To be perfectly honest with you, I’m a little afraid of using Sonic Generations mods now - last time I played Dragon Road, it basically hardlocked my system and that’s when all of those HDD problems started turning up.















Sonic generations unleashed shaders